Animation collectibles are either licensed merchandise or animation toys with characters or properties from feature films and television shows. Anime & games statue enthusiasts across the globe spend a significant amount of money on such collectibles. The global animation collectibles market reached a market valuation of USD XX.X Billion in 2018 and is estimated to grow at a CAGR of XX.X% during the forecast period, i.e., 2019-2024.
Growth Drivers – Animation collectibles Market
Growing Fan Followings of Animation and Gaming Characters
Inspired by the internet and social media, the craze for movies, animation and games are thriving across the globe. People across the globe are spending a considerable part of their time on the internet, games, movies and other digital entertainment. This strong interaction between digital entertainment media and humans has resulted in a powerful affection for these animation and game characters. The manufacturers are introducing different animation & gaming collectibles in the market in order to attract consumers and to make revenue. This rising affection among the population for animation & gaming characters is a key factor which is poised to bolster the growth of the global animation collectibles market.
Rising Disposable Income
Global economic growth has increased the consumer’s spending power. Further, rapid urbanization and rise of the internet coupled with the rising era of e-commerce are collectively augmenting the demand for animation and planters’ market. The companies such as Disney, Sony, and Warner Bros use social media to promote various events and conduct extensive pre-film merchandise promotions, teaser campaigns, and brand tie-ups to create awareness and interests among their fans and increase the commercial revenues.
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Barriers – Animation collectibles Market
Presence of counterfeit collectibles in the market is major challenge confronting the growth of global animation collectibles market. Apart from this, lack of market fragmentation is another barrier in the global animation collectibles market.
Market Trends – Animation collectibles Market
Online Sales of Animation collectibles
The manufactures of animation collectibles are strongly considering online channels to market & sell this animation collectibles. Online stores have emerged as one of the most favourable sales channels in the animation collectibles products market since it is easily accessible to a large consumer base Segmentation Analysis
around the globe.
The animation collectibles market is segmented by retail channel type into speciality stores, hypermarkets and supermarkets, department stores and online retailers. Among this segment, the speciality store segment is expected to capture significant shares of the market in 2018. Global speciality store market segment was totalled at USD XXX.X billion in 2018 and is projected to reach USD XXX.X billion in 2024 at a CAGR of XX.X% from 2019 to 2024.
Regionally, the report offers an analysis of North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. When it comes to animation collectibles market, Europe is the major market in the animation collectibles market. The Americas accounted for the maximum market share during 2018 and will continue to dominate the market until the end of 2024. Some of the major countries contributing to the growth of animation collectibles in Latin America and North America are the US, Brazil, and Mexico.
The report also covers detailed competitive analysis of major market players of the global animation collectibles market, such as Van Eaton Gallerie, Syncjswgoods.com, Hasbro, Mattel, Ravensburger, Tomy, Games & Animation Collectibles and other major & notable players. Competitive landscape analysis provides detailed strategic analysis of the company’s business and performance such as financial information, revenue breakup by business segment and by geography, SWOT Analysis, key facts, company overview, business strategy, key product offerings, marketing and distribution strategies, new product development, recent news (acquisition, expansion, technology development, research & development and other market activities).
By Retail Channels
- Specialty stores
- Hypermarkets and supermarkets
- Department stores
- Online retailers
- North America (U.S. & Canada)
- Europe (Germany, United Kingdom, France, Italy, Spain, Russia and Rest of Europe)
- Asia Pacific (China, India, Japan, South Korea, Indonesia, Taiwan, Australia, New Zealand and Rest of Asia Pacific)
- Latin America (Brazil, Mexico, Argentina and Rest of Latin America)
- Middle East & Africa (GCC, North Africa, South Africa and Rest of Middle East & Africa)
The report profiles various major market players such as
-VAN EATON GALLERIE
-Games & Animation Collectibles
-Other Notable Players
The study also provides a company’s positioning and market share in animation collectibles market.
Timeline Considered for Analysis:
- 2018: Base Year
- 2019: Estimated Year
- 2019 to 2024: Forecast Period
Research Scope and Deliverables
Overview & Executive Summary
Market Drivers, Trends, Challenges and Opportunities
Market Size and Forecast Projections
Macroeconomic Indicators of Various Countries Impacting the Growth of the Market
Extensive Coverage of Industry Players including Recent Product Launches and Market Activities
Porter’s Five Force Analysis
Market Segmentation Analysis:
Industry report analyzes the global animation collectibles market by the following segments:
- Retail Channel
Customization: We also offers customization’s in the industry report as per the company’s specific needs.
Key Questions Answered in the Global Animation collectibles Industry Report
- What is the overall market size in 2018? What will be the market growth during the forecast period i.e. 2019-2024?
- Which region would have high demand for product in the upcoming years?
- What are the factors driving the growth of the market?
- Which sub-market will make the most significant contribution to the market?
- What are the market opportunities for existing and entry-level players?
- What are various long-term and short-term strategies adopted by the market players?